29th January 2026 Top-Down Stealth Infiltration: Level Design & Systems A comprehensive technical featuring custom collision logic, dynamic level flow, and integrated player-item interactions.
11th December 2025 Blender Map Design – Low-Poly 3D Environment A low-poly 3D environment created in Blender to explore map layout, environmental design, and scene composition for games.
11th December 2025 Game Menu UI Design – “Solar Core” A sci-fi themed game menu designed in Adobe Photoshop, focusing on visual style, readability, and UI clarity.
9th December 2025 Completed Board Game Design – “Neighborhood Watchers” An original cooperative board and card game focused on teamwork, civic engagement, and problem-solving.
9th December 2025 Unity Gameplay Programming I designed and built this 2D top-down game map in Unity using Tilemap system.