Ian Mow Kai Yi

Hi! I'm Ian Mow Kai Yi, a rising senior at Republic Polytechnic

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29th January 2026

Top-Down Stealth Infiltration: Level Design & Systems

A comprehensive technical featuring custom collision logic, dynamic level flow, and integrated player-item interactions.
11th December 2025

Blender Map Design – Low-Poly 3D Environment

A low-poly 3D environment created in Blender to explore map layout, environmental design, and scene composition for games.
11th December 2025

Game Menu UI Design – “Solar Core”

A sci-fi themed game menu designed in Adobe Photoshop, focusing on visual style, readability, and UI clarity.
9th December 2025

Completed Board Game Design – “Neighborhood Watchers”

An original cooperative board and card game focused on teamwork, civic engagement, and problem-solving.
9th December 2025

Unity Gameplay Programming

I designed and built this 2D top-down game map in Unity using Tilemap system.
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Ian Mow Kai Yi

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