Ian Mow Kai Yi

Hi! I'm Ian Mow Kai Yi, a rising senior at Republic Polytechnic

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21st July 2026

FYP Game

Me and my team created a 2d top-down game where players navigate the world as boat vessels, we will find other vessels in the game and we will head up to them to answer questions.
29th January 2026

Top-Down Stealth Infiltration: Level Design & Systems

A comprehensive technical featuring custom collision logic, dynamic level flow, and integrated player-item interactions.
11th December 2025

Blender Map Design – Low-Poly 3D Environment

A low-poly 3D environment created in Blender to explore map layout, environmental design, and scene composition for games.
11th December 2025

Game Menu UI Design – “Solar Core”

A sci-fi themed game menu designed in Adobe Photoshop, focusing on visual style, readability, and UI clarity.
9th December 2025

Completed Board Game Design – “Neighborhood Watchers”

An original cooperative board and card game focused on teamwork, civic engagement, and problem-solving.
9th December 2025

Unity Gameplay Programming

I designed and built this 2D top-down game map in Unity using Tilemap system.
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29th January 2026

Top-Down Stealth Infiltration: Level Design & Systems

A comprehensive technical featuring custom collision logic, dynamic level flow, and integrated player-item interactions.
11th December 2025

Blender Map Design – Low-Poly 3D Environment

A low-poly 3D environment created in Blender to explore map layout, environmental design, and scene composition for games.
11th December 2025

Game Menu UI Design – “Solar Core”

A sci-fi themed game menu designed in Adobe Photoshop, focusing on visual style, readability, and UI clarity.
9th December 2025

Completed Board Game Design – “Neighborhood Watchers”

An original cooperative board and card game focused on teamwork, civic engagement, and problem-solving.
9th December 2025

Unity Gameplay Programming

I designed and built this 2D top-down game map in Unity using Tilemap system.
Load More

Ian Mow Kai Yi

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